“ | These next tests require cooperation. Consequently, they have never been solved by a human. That's where you come in. You don't know pride; you don't know fear. You don't know anything. You'll be perfect. | ” |
The Cooperative Testing Initiative, or simply co-op, is a multi-player gamemode and campaign in Portal 2 whereby two players can join up and take part in test courses built specifically for cooperative testing.
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Overview
Players take the form of two robot test subjects built by GLaDOS, Atlas; the short and round blue bot, P-body; the tall and pea-shaped orange bot that looks like a turret with arms and legs. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partner's portal, which is essential during some test chambers.
There are five official testing courses, each with a number of test chambers within, which will test both the robots' ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside the official Aperture testing facilities. In these tests, the bots are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one.
For the last chambers of each courses, excluding the fifth, the bots are instructed by GLaDOS to go out and locate a certain disk to be inserted into a DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from GLaDOS before she triggers a self-destruct sequence on the duo. This is the only means of retrieving them back to the Hub.
During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the bots' progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If either both or one of the bots' stands within range of GLaDOS' monitoring cameras and perform a gesture, it will elicit her response, depending on the gesture performed.
In this campaign, the bots will be notified that their partner has been destroyed and exactly where it did. The destroyed bot will be easily rebuilt seconds later in a chute from the Reassembly Machine. The gamemode gives an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As the bots progress, they will cross checkpoints that lead into the next part of the test chamber. Checkpoints allow the bot that died to respawn at the checkpoint for shorter travel time to the next testing chamber.
Courses
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Course One: Team Building
This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and pinging, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple 'Look' ping, to a 'Timer' ping that can be used to coordinate timed events effectively.
Course Two: Mass and Velocity
After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.
Course Three: Hard-Light Surfaces
This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into acid.
Course Four: Excursion Funnels
This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.
Course Five: Mobility Gels
This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in and explain the significance of Atlas and P-Body's testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.
Additional Courses
Art Therapy
Set after the conclusion of the Mobility Gels course, GLaDOS has reassembled the bots for testing again and claims that it has been millions of years since they were last reassembled. As the testing progresses, the bots are able to observe the defunct surroundings of the Enrichment Center, which GLaDOS assures them as part of an 'art exhibit'. Further on in the course, players will be sent to a Robot Assembly Annex station to repair their own reassembly machines as GLaDOS finally makes it clear that it has only been a week since the Mobility Gels course and that she needs their help in restoring her control over the facility as something is overriding her controls. At the end of the course, both players are sent out of the testing area to resolve the problem in a control room housing a prototype chassis of the central core.
Interestingly, the sixth course was initially going to consist of advanced test chambers during Portal 2's development, months before the game was released. However, this was scrapped and was removed from the final game. The Peer Review DLC to Portal 2 instead adds only challenge modes to single-player and co-op, with no sign of advanced test chambers. The Art Therapy course is referred to as an additional course instead of the 'sixth course'.
Non-Emotional Manipulation
All owners of the Sixense MotionPack DLC receive this course for free. It makes use of the new Portal Surfing and One-to-One mechanics.
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Gallery
P-body first-person view. |
Atlas in the Roll Cage. P-body is located behind Atlas's frying pan, also in a roll cage |
Early models with red eyes. |
Prerelease screenshot of Atlas and P-Body. |
The bots in a Aperture Science blueprint format |
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Related Achievements
Portal 2
Portal 2 Wiki
You Saved Science Complete all test chambers in all courses of co-op |
Team Building Complete all test chambers in the Team Building co-op course |
Triple Crown Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each |
Still Alive Complete Course 4 with neither you nor your co-op partner dying |
Rock Portal Scissors Win 3 co-op games of rock-paper-scissors in a row |
Professor Portal After completing co-op, complete Calibration Course online with a friend who hasn’t played before |
Portal Conservation Society Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements |
Party of Three Find the hidden companion cube in co-op test chamber |
Obstacle Building Complete all test chambers in the Excursion Funnels co-op course |
Narbacular Drop Place a portal under your co-op partner while they are gesturing |
Iron Grip Never lose a cube in Chamber 6 of the Mass and Velocity co-op course |
| High Five Celebrate your cooperative calibration success |
Gesticul-8 Perform all 8 gestures of your own volition in co-op |
Friends List With Benefits While playing co-op, hug 3 different people on your friends list |
Four Ring Circus Enter 4 different portals without touching the ground in co-op |
Empty Gesture Drop your co-op partner in goo while they are gesturing by removing the bridge under them |
Confidence Building Complete all test chambers in the Mass and Velocity co-op course |
Can't Touch This Dance in front of a turret blocked by a hard light bridge in co-op |
Bridge Building Complete all test chambers in the Hard-Light Surfaces co-op course |
Asking for Trouble Taunt GLaDOS in front of a camera in each of the five co-op courses |
Air Show Perform 2 aerial gestures before touching the ground in co-op |
Talent Show Never lose a cube in Chamber 6 of the Mobility Gels co-op course |
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See also
Best Portal 2 Coop Maps Free
Test Chambers |
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Portal | Chambers | 00·01·02·03·04·05·06·07·08·09·10·11·12·13·14·15·16·17·18·19 – Escape: 1·2·3·4 – GLaDOS' Chamber | Advanced | Bonus | 13·14·15·16·17·18 |
| Portal: Still Alive | Bonus | 01·02·03·04·05·06·07·08·09·10·11·12·13·14 |
| Portal 2 | Single-player | Chapter 1: The Courtesy Call | Introduction·01·02·03 & 04·05·06·07 & 08·Her Chamber·Incinerator | Chapter 2: The Cold Boot | Chapter 3: The Return | 09·10·11·12·13·14·15·16·17 | Chapter 4: The Surprise | Chapter 5: The Escape | Turret Manufacturing·Turret Control Center·Neurotoxin Generator·Tube Ride·GLaDOS' Lair | Chapter 6: The Fall | The Pit·Beyond the Seal·Enrichment Sphere #1·Enrichment Sphere #2·Enrichment Sphere #3·Reconciliation | Chapter 7: The Reunion | Enrichment Sphere #4·Enrichment Sphere #5·Enrichment Sphere #6·Ascension | Chapter 8: The Itch | Frankenturrets·01·02·03·04·05·06·11·12·15·16 | Chapter 9: The Part Where… | Mash-up·Holmes Vs Moriarty·Morton's Fork·Finale |
| Co-op | Co-op | Course 1: Team Building | 01·02·03·04·05·06 | Course 2: Mass and Velocity | Course 3: Hard-Light Surfaces | 01·02·03·04·05·06·07·08 | Course 4: Excursion Funnels | Course 5: Mobility Gels | 01·02·03·04·05·06·07·08 | Additional Course: Art Therapy |
| Sixense MotionPack DLC | Chambers | 01·02·03·04·05·06·07 | Advanced | Additional Course: Non-Emotional Manipulation | 01·02·03·04·05·06 |
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Retrieved from 'https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&oldid=164948'
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Long Fall demo for Chapter 6 runs ONLY Add this to your Demo Timer along with your other run demos to get your final Chapter 6 time. (external link) Add this to your Demo Timer along with your other run demos to get your final Chapter 6 time. (external link) By spiddaspidda | spiddaspidda |
Nekz Demo Timer Demo Timer (external link) By NeKzNeKz | NeKzNeKz |
Portal 2 Demo timers These are the Portal 2 and Portal 2 coop demo timers if you need them, The Portal 2 one you have to remove the first and last demo and manual time them. The coop one automatically does but you have to be blue to get accurate results. (direct download) These are the Portal 2 and Portal 2 coop demo timers if you need them, The Portal 2 one you have to remove the first and last demo and manual time them. The coop one automatically does but you have to be blue to get accurate results. (direct download) |
Portal 2 Live Timer A live timer by AlphaHelix235 allows runs to be timed by ticks (in-game time unit equal to 1/60 seconds in Portal 2) rather than actual time passed. This is the best timer to use for single player runs (external link) A live timer by AlphaHelix235 allows runs to be timed by ticks (in-game time unit equal to 1/60 seconds in Portal 2) rather than actual time passed. This is the best timer to use for single player runs (external link) |
SAR.asl asl file for sar timing (external link) By NeKzNeKz | NeKzNeKz |
SourceAutoRecord https://github.com/Blenderiste09/SourceAutoRecord/releases (external link) https://github.com/Blenderiste09/SourceAutoRecord/releases (external link) By NeKz/Blendersite | NeKz/Blendersite |
SourceLiveTimer READ THE README! This is a tool I made back in 2014, with as primary novelty the ability to run against accurate splits while running cooperative. Note that much like the single player timer by AlphaHelix, this timer uses demos to time runs. This timer just adds some categories and features. There are probably some bugs here and there, which is why I haven't published it until now. I never felt like fully debugging it, but because I have had positive feedback on it, I figured I might as well make it publicly available, despite its flaws. Source code: https://github.com/iVerb1/SourceLiveTimer (direct download) READ THE README! This is a tool I made back in 2014, with as primary novelty the ability to run against accurate splits while running cooperative. Note that much like the single player timer by AlphaHelix, this timer uses demos to time runs. This timer just adds some categories and features. There are probably some bugs here and there, which is why I haven't published it until now. I never felt like fully debugging it, but because I have had positive feedback on it, I figured I might as well make it publicly available, despite its flaws. Source code: https://github.com/iVerb1/SourceLiveTimer (direct download) By iVerbiVerb | 1.01 | iVerbiVerb |